GIN RUMMY
GIN / Rummy is a card game primarily based upon the matching of similar cards. Up to six players can take part in a game. The game is played either to a pre-decided score, or a fixed number of deals.
RULES:
THE DEAL
The dealer is initially chosen randomly, and then the chance to deal rotates clockwise. In a game of 2 players, 10 cards are dealt. For 3-4 players, 7 cards are dealt and for 5-6 players, 6 cards are dealt. After distributing all the cards, the next card is kept face-up on the table. This starts the discard pile. The remainder of the deck is kept face-down to form the stock pile.
OBJECT AND GAMEPLAY
The basic aim of Rummy is to discard all the cards in your hand.
There are three possible ways of discarding cards:
- Melding
This means taking a combination of cards from your hand, and placing it face-up on the table. The cards stay there. Two possible combinations of cards can be melded:
(A) Three or more consecutive cards of the same suite, called a sequence or a run.
(B) Three or four cards of the same rank, called a set, book or group.
- Laying Off
Adding cards to a meld already on the table from your hand. The resultant must still be a valid meld. No cards can be re-arranged in the process.
- Discarding
Playing a card to the discard pile from your hand. Through discarding, you can get rid of one card at the end of each turn.
PLAY
- You begin your turn by picking up one card from the top of the stock pile or the discard pile.
- Melding can be used if there is a valid group or sequence in your hand. Lay the cards face up in front of you.
- You can also lay-off, by adding cards to melds started previously by you or others.
- While melding and laying off are optional, at the end of each turn you must discard one card from your hand to the discard pile. You cannot discard the same card as you picked up at the beginning of one turn.
If the stock pile exhausts, the discard pile is inverted without shuffling to make the new stock pile.
WINNING AND SCORING
The player who gets rid of all the cards in his hand first wins. This is called going out. The winner’s score is determined by adding up the values of all the cards still remaining in other players’ hands. Face cards (K,Q and J) are each worth 10 points, number cards are worth their face-value, and an ace is worth 1 point.
STRATEGIES:
- The greatest asset of a rummy player is memory. On the basis of what cards a player picks up, you should be able to judge what melds he may be able to form, and so on...
- It is important to get rid of the highest scoring cards in your hand as soon as possible, so that the cumulative score of the possible winner is minimized.
- Seven is the most valuable card when it comes to extending melds.
- It is important not to spoil a good hand. Try not to speculate too much. Play the game based on logic.